Enemies like Lakitu, Digging’ chuck and Magikoopa pretty much no longer have limitation on spawning new enemies, which was a not so common situation. The effects of bringing this setting on are interesting. Here’s what Vitor’s found after the patch is applied: This will reduce flicker and slowdown in areas of the game where there’s a lot of enemies on-screen, but in some cases it will actually make the game harder! In the original game, Nintendo used the sprite limit as a way to control how many enemies can spawn on-screen at once. In this SMW patch, the SA-1 chip allows up to 22 active sprites on-screen at the same time. These hacks can be played on the MiSTer, via the FXPak & FXPak Pro, via software emulation…and if you’d like to go through the trouble, you can hack an original SA-1 chip enabled game with this patched SMW rom. Vitor’s patches use the SA-1 enhancement chip to allow higher performance than the original Super Nintendo could have provided. Romhacker Vitor Vilela has just released an updated rom patch for Super Mario World.
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May 2023
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